PokeBonk is a fan-made browser game that takes the survivors loop and drops it into Kanto. You move a starter Pokémon around a 3D arena while waves of wild Pokémon pour in from every side, and your attacks fire on their own. That means the actual game is movement and positioning — the aiming is handled for you, and the real decisions happen every time the level-up screen interrupts the chaos.
Every run starts the same way: pick Bulbasaur, Charmander, or Squirtle. Each one has a different attack and a different passive, so the choice sets the tone for the whole run. From there you kite the horde, collect the XP that drops when wild Pokémon faint, and spend your levels on upgrade cards — a new move, a damage boost, or a vitamin that nudges your stats.
The hook is evolution. Mid-run your starter evolves up its line, and each stage changes your attacks, passives, and the punch of your Ultimate. That is the moment a run turns: the move you picked two levels ago suddenly hits harder, and a build that felt weak becomes the thing that carries you through the next ten waves.
To be straight about what it is: PokeBonk is an unlicensed fan game with no official connection to Nintendo or The Pokémon Company. It uses the Pokémon names and Kanto setting as pure fan service. Progress saves locally in your browser, not to a server, so clearing your browser data wipes your League progress. But as a free, instant survivors game with all 151 Kanto Pokémon, it does the one thing it promises — and does it well.