Paper Flight 2 is a paper-airplane distance game. You toss a paper plane into the air with a click-and-drag, then guide it up and down through the sky for as long as you can, collecting stars and dodging hazards until the plane runs out of stability and drops. There is no finish line — the score is simply how far you make it, and every run ends the same way: one obstacle you steered into a moment too late.
The controls are minimal but the launch is everything. To throw, click and drag on the plane, and the angle and power of that toss decide the whole start of the run — nose slightly up for the best lift. Once airborne, you steer with the mouse (or a drag on touch) to climb and dive, and press the Spacebar to burn fuel for a boost of speed and altitude. That is the entire input: one throw, one steering axis, one boost.
The flight path is full of hazards and rewards. Toxic gas clouds, rogue toy planes, drones, and UFOs all want to knock your plane out of the sky, while stars, paper cranes, bubble shields, and windmills are scattered along the route to grab. The stars are the currency, and they feed a set of four permanent upgrades — Launch Power, Fuel Volume, Glide Capability, and Durability — that carry over between runs and slowly turn a fragile paper plane into a distance machine.
To be honest about its limits: it is one flight path repeated, with no story and no variety beyond the worlds you unlock. The steering is vertical only, the physics are simple, and the upgrade grind can feel slow in the middle. But as a quick, free, satisfying distance game where the launch and the glide both actually matter, it is far better than its simple premise suggests.